CASSETTE INSTRUCTIONS FOR COMMODORE 64/128 & ATARI Datc^oft LOADING -C64/128 1. Connect a joystick to Port 1. 2. Press SHIrTandRUN/STOPkeys together then press PLAY on cassette recorder. 3. Game will load and run automatically. LOADING -ATARI 48K 1. Connect a joystick to Port 1. 2. Hold down START (and OPTION on XL and XE models) key and turn on the computer. 3. Press PLAY on the cassette player and hit RETURN. 4. Game will load and run automatically. STRATEGY Evil Sergeant Garcia has kidnapped a beautiful senorita and imprisoned her in his Fort. As the masked crusader. Zorro. your mission is to find the girl and rescue her from his clutches. Garcia's guards will do everything they can to slow you down. Be prepared to do battle! You'll climb ladders, explore dark passages, leap from rooftop to rooftop, bounce on improbable trampolines. In every screen are puzzles and perils. Mapping is advisable, since you travel through many screens more than once. Work back and forth, from screen to screen, finding crucial objects and clues. And don't be surprised if some objects you find seem to have magical properties! This game is a tricky combination of action and adventure. You'll have to put on your thinking cap to get Zorro through to his lady-love! GAME CONTROLS AND INDICATORS Joystick Control Move the joystick in the directions below to control Zorro. Climb Up or Jump Run Left ■ T ■ Run Right Climb Down Left-Hand Joystick Mode Press L Rotate the joystick one quarter turn clockwise. An L appears in the upper right corner of the screen to indicate you're in Left-Hand Mode. To return to Right-Hand Mode, press R and rotate joystick one quarter turn counterclockwise. In a swordfight, push joystick toward Guard to push him off the screen or a ledge. To defeat a Guard, press joystick button when both swords are down (forming a V). Pause game by pressing the SPACE BAR. Press the SPACE BAR or the joystick button to resume play. Pick up and drop objects by pressing the joystick fire button. Background Music is turned off and on by pressing S. Information at the top of the screen shows your score, the high score. Bonus Points, and the number of Zorros in reserve (you start the game with 4). SCORING Kill Guard 5 Get Object from Hotel Storage Room 200 Take Money Bag. various other things Current Bonus Bonus Points The game begins with 2.200 Bonus Points. The longer Zorro takes to complete a task, the lower the Bonus counter goes (it never goes below 1.000). After the first task, the Bonus counter resets to 9.900 for each remaining task. HINTS Zorro can only carry one object at a time (except the hanky, which goes into a pocket). When Zorro picks something up. his sword is put away; he doesn't drop it. Check the Hotel from time to time for new objects. There can be as many as six different ways to leave a screen. It's a good idea to make a map to help keep track of Zorro's progress. Indicate on the map objects he's found and where he found them. CREDITS Game Programming by James Garon Computer Graphics by Kelly Day Game Design by James Garon, Kelly Day John Ludin, Roy Langston. and Terry Shakespeare Documentation by Kathi B. Tremblay Copyright subsists on this program. All rights of the producer reserved. Unauthorized broadcasting, diffusion, public performance. copying or re-recording, hiring, leasing. renting and selling under any exchange or repurchase scheme in any manner is prohibited. Manufactured in the U.K. Under license from Datasoft Inc. by U.S. Gold Limited. Unit 10. The Parkway Industrial Centre. Heneage Street. Birmingham B7 4LY. Datasoft is a registered trademark of Datasoft Inc. Zorro is a registered trademark of Zorro Productions. Q 1985 Zorro Productions. All rights reserved. c 1985 Datasoft Inc.